Advanced Multimedia

Advanced Multimedia
Say it with a smile

Sunday, October 28, 2012

The Context-based learning models and Multimedia, Goal Based Scenarios, Anchored Instruction Environments, STAR Legacy and MOST Multimedia Environments all share some similarities and differences.
Goal Based Scenarios, Anchored Instruction Environments and STAR Legacy all focus on general topics, they try to teach learners through contextualized learning; relevant and realistic experiences or information given in scenarios or challenges etc. and therefore learners can easily associate or connect to the context/content which results in higher critical thinking and problem solving, easier recall and learners can use skills in various context.  In creating context based instruction, information is given the learners in chunks at the vital data is given at the right time in scenarios or in a story etc. This design encourages learning from each other by sharing and/or reflecting.
The MOST Model; Multimedia environments that Organize and Support Text model however is based on teaching for the individual for literacy skills and created for at risk students. This uses rich multimedia for creating and supporting instruction. The use of visuals is very important used frequently with other multimedia like audio, games etc. These models are time consuming and challenging to create because of the amount of resources and time needed.

My initial reaction to these theories or models was that they give many possibilities to create instruction that is relevant, interactive, reflective and interesting.  I think the Goal Based, Anchored and STAR Legacy would be great models for Adult learning theories, in the corporate world as they teach thing that are relevant and help learners relate to scenarios in the workplace. The GBS model sounds like it is the best one for teaching adults. I also felt that the MOST model sounds very interesting but would require a lot of work and multimedia skills to create training but learners would find these interesting and would be more eager to learn by playing a game, read, listen etc. It gives the learner a variety of activities and uses the different senses for visuals, sound, reading etc. I was very excited to hear about this model as I think it can promote creativity in literacy and encourage children to read and by making it more interesting and interactive.

I would use all of these models as they are engaging and would give a variety to learning for the learners. I especially like the GBS, Anchored and STAR Legacy for adults as it involves relevant real life experiences. These can be used for adults to teach soft skills like Negotiations and Persuasion etc. I think they can be used for students K-12 also but have to be customized for the subject in mind and thought of carefully to to design with the time constraints both in the corporate environment and the time allotted for the curriculum for students. I think this is the most challenging is being creative with the problem of time constraints The MOST mode is also important and can be very useful especially for students to teach literacy skills and can be adapted to bring interest and excitement in literacy..

For contextualized models, the web tools I am aware of and recommend that would benefit learners working in groups to share and organize, create multimedia visuals, sound and screen casting are:
  • Diigo
  • Delicious
  • Bubbl.us
  • Coursites.com
  • Podomatic.com
  • Google docs
  • Bubbleshare
  • Camtasia
  • Snagit
  • Flickr